_________________________ | | | JK II Console Commands | | Version: 1.0 | | Date: 02/15/03 | | By: spike232 | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________________________________________________________________________________________________________________ | 1.0 Introduction | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document was written because a number of people are curious and inexperinced with console commands. This document is the ultimate referance to console commands for JK II it is also based on the great work done by JakFrost, Randy @ PC Game, Commander Keen, Nologic, and Over-Lord. _________________________________________________________________________________________________________________________ | 1.1 Questions | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you have any questions regarding console commands or console variables please do not contact me because I don't have the time to answer them. If you want to find out more about what a certain console command does or what it could be used for the go ahead and experiment with that console command on your own until you can answer your own questions. I don't have the time nor the patience to answer any technical support questions. If you have a problem then please don't ask me how to fix it because I won't help you. Basically, if you have a problem with something then solve the problem on your own and do the necessary work to answer your own questions do not send me any emails because I will not read them. _________________________________________________________________________________________________________________________ | 1.2 Corrections | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you are reading this document and you find any errors, please contact me and tell me exactly where you found the error. I appreciate any corrections sent in because I want to make this document as accurate as possible. Any person who sends me corrections about console commands or variables will be acknowledged. _________________________________________________________________________________________________________________________ | 2.0 The Key | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Below there are explanations to all of the different fields which are used to describe each command. It is good to know what the information in each field contains and refers to. The fields that I have used to describe each command and variable are a way of standardizing information among each command and to make sure that all of the information is given in an orderly fashion. I have also taken upon myself to classify all of those console commands and console variables. These classifications are in no way related to how the game feels about the various types of commands and variables. The game only distinguishes between commands and variables. The names of each class are only meant to identify the different type of a command or variable, and give some insight into it's syntax and what type of parameters it accepts. Basically if a user knows that a given variable is classified as a toggle, he won't try to use negative numbers or fractions as input, or if a command is classified as an operation he will know not to use any parameters. These classifications are just here to help you with the syntax recognition and to remove unnecessary syntax fields. _________________________________________________________________________________________________________________________ | 2.1 Fields | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Type: This field appears for all commands and variables. The information in this field classifies the command or variable based on it's syntax. The inclusion of this field also allows for the shortening of this document by specifying one syntax for a whole class of commands or variables and not having to display the identical syntax for each command or variable. Further explanation about all of the different types of commands and variables that have been classified is included in the section below. Syntax: This field only appears for the class of function commands since each of those commands has it's own syntax. It displays the parameters that the command accepts and any other special characters. The convention of using words in parenthesis, i.e. (filename), designates that a single value should be specified which is described by the phrase inside the parenthesis, i.e. base1.bsp. Default: This field only appears for the variables. It displays the default value that is used by the game when it is started for the first time. The information in this field displays the default value for any given variable which can be referenced when it is necessary to restore that variable to it's original setting. Description: This field appears for all commands and variables. It displays a short description of the command or variable. Notes: This field appears for some commands and variables. It displays a long, detailed description of the command or variable. Usually a lot of background information is displayed in this field if the command or variable has some special functions or special syntax is necessary. This is to be considered a supplement to the Description: field where longer explanations should be provided. Values: This field only appears for the class of toggle variables. It displays all of the possible settings for a variable if there are more than the usual 0 and 1. This is an important field because it identifies all settings for that toggle variable. Example: This field only appears for the class of function commands since each of those commands has it's own syntax. It displays some examples of how the syntax should be used. For some commands this field is very necessary because some function commands have a very weird syntax. _________________________________________________________________________________________________________________________ | 2.2 Commands | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Action: An action command performs an action when the +action part of the command is executed and terminates that action when the -action part of the command is executed. When an action command is bound to a key, the +action is executed when the key is pressed, and the -action is executed when the key is released. The default syntax for an action is '+command' or '-command'. The syntax field is skipped for all action commands. Function: A function command performs a single function based on the parameters included for that operation. A function usually has extra parameters and they are usually necessary for proper execution. The default syntax for a function is 'command (parameter)'. The syntax field is present for all function commands since each one has it's own unique syntax. Operation: An operation command performs a single function in the game every time the command is executed. It does not use any parameters. The default syntax for an operation is 'command'. The syntax field is skipped for all operation commands. _________________________________________________________________________________________________________________________ | 2.3 Variables | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bitmap: A bitmap variable is able to toggle more than one feature by using a single value. The way that a bitmap variable works is that a value is assigned to each bit. Each bit is like a toggle, only being able to be set to an on and off state. To turn on the desired features all the values representing individual bits are added together. So if you want to turn on the features which have values of 4, 8, 32, 256, you would set the variable to the sum of these values which is 300. The default syntax for a bitmap variable is 'variable (value)'. Allowable values for a bitmap variable include integers only. Command Line Parameter: A command line parameter is a variable which is set from a command line. The reason for setting a variable from the command line, is that some variables are write protected once the game starts and cannot but changed. Command line parameters are usually used to enable or disable a handful of features before loading up the game. The default syntax is 'quake2.exe +set variable (value)'. Register: A register variable is able to store any type of numeric information. Register variables are used for numeric data which does not have clearly defined boundaries. The default syntax for a register variable is 'variable (value)'. Allowable values for a register variable include integers, fractions, and negative values. String: A string variable is able to store any type of text information. The default syntax for a string variable is 'variable "(text)"'. Allowable values for a string variable include all numbers and all text characters. Toggle: A toggle variable is able to turn a feature on, off, or set it to an alternative setting. The values for a toggle are usually only 0 and 1. Sometimes there are alternative settings for a toggle, in which case subsequent numbers are used such as 2, 3, 4, and so on. The default syntax is 'variable (value)'. Allowable values for a toggle variable include integers only in increments of 1. _________________________________________________________________________________________________________________________ | 3.0 Commands List | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ +altattack Type: Action Description: Use the alternate fire mode of the current weapon, until -altattack is used. +attack Type: Action Description: Use to fire the current weapon, until -attack is used. +back Type: Action Description: Use to move backward, until -back is used. +button0 Type: Action Description: Optional command used by Mods. +button1 Type: Action Description: Optional command used by Mods. +button10 Type: Action Description: Optional command used by Mods. +button11 Type: Action Description: Optional command used by Mods. +button12 Type: Action Description: Optional command used by Mods. +button13 Type: Action Description: Optional command used by Mods. +button14 Type: Action Description: Optional command used by Mods. +button2 Type: Action Description: Optional command used by Mods. +button3 Type: Action Description: Optional command used by Mods. +button4 Type: Action Description: Optional command used by Mods. +button5 Type: Action Description: Optional command used by Mods. +button6 Type: Action Description: Optional command used by Mods. +button7 Type: Action Description: Optional command used by Mods. +button8 Type: Action Description: Optional command used by Mods. +button9 Type: Action Description: Optional command used by Mods. +force_drain Type: Action Description: Use to enable drain force power, until -force_drain is used. +force_grip Type: Action Description: Use to enable grip force power, until -force_grip is used. +force_lightning Type: Action Description: Use to enable lightning force power, until -force_ lightning is used. +forward Type: Action Description: Use to move forward, until -forward is used. +left Type: Action Description: Use to turn left, until -left is used. +lookdown Type: Action Description: Use to look down, until -lookdown is used. +lookup Type: Action Description: Use to look up, until -lookup is used. +mlook Type: Action Description: Use to toggle mouse forward & backward to lookup & lookdown, until -mlook is used. +movedown Type: Action Description: Use to move down (swim \ climb \ crouch), until -movedown is used. +moveleft Type: Action Description: Use to strafe left (side stepping to the left), until -moveleft is used. +moveright Type: Action Description: Use to strafe right (side stepping to the right), until -moveright is used. +moveup Type: Action Description: Use to move up (swim \ climb \ jump), until -moveup is used. +right Type: Action Description: Use to turn right, until -right is used. +scores Type: Action Description: Use to display scores, until -scores is used. +speed Type: Action Description: Use to toggle between running & walking, until -speed is used. +strafe Type: Action Description: Use to toggle keyboard keys bound to +left & +right to +moveleft & +moveright, until -strafe is used. +taunt Type: Action Description: Use to perform taunt animations, until -taunt is used. +use Type: Action Description: Use to activate items/objects, until -use is used. +useforce Type: Action Description: Use to enable current force power, until -useforce is used. -altattack Type: Action Description: Use to stop alternate fire mode of the current weapon. -attack Type: Action Description: Use to stop firing the current weapon. -back Type: Action Description: Use to stop moving backward. -button0 Type: Action Description: Optional command is used by Mods. -button1 Type: Action Description: Optional command is used by Mods. -button10 Type: Action Description: Optional command is used by Mods. -button11 Type: Action Description: Optional command is used by Mods. -button12 Type: Action Description: Optional command is used by Mods. -button13 Type: Action Description: Optional command is used by Mods. -button14 Type: Action Description: Optional command is used by Mods. -button2 Type: Action Description: Optional command is used by Mods. -button3 Type: Action Description: Optional command is used by Mods. -button4 Type: Action Description: Optional command is used by Mods. -button5 Type: Action Description: Optional command is used by Mods. -button6 Type: Action Description: Optional command is used by Mods. -button7 Type: Action Description: Optional command is used by Mods. -button8 Type: Action Description: Optional command is used by Mods. -button9 Type: Action Description: Optional command is used by Mods. -force_drain Type: Action Description: Use to stop using the drain force power. -force_grip Type: Action Description: Use to stop using the grip force power. -force_lightning Type: Action Description: Use to stop using the lightning force power. -forward Type: Action Description: Use to stop moving forward. -left Type: Action Description: Use to stop turning left. -lookdown Type: Action Description: Use to stop looking down. -lookup Type: Action Description: Use to stop looking up. -mlook Type: Action Description: Use to stop toggling mouse forward & backward to lookup & lookdown. -movedown Type: Action Description: Use to stop moving down (swim \ climb \ crouch). -moveleft Type: Action Description: Use to stop strafing left (side stepping to the left). -moveright Type: Action Description: Use to stop strafing right (side stepping to the right). -moveup Type: Action Description: Use to stop moving up (swim \ climb \ jump). -right Type: Action Description: Use to stop turning right. -scores Type: Action Description: Use to stop displaying scores. -speed Type: Action Description: Use to stop toggling between running & walking. -strafe Type: Action Description: Use to stop toggling keyboard keys bound to +left & +right to +moveleft & +moveright. -taunt Type: Action Description: Use to stop performing the taunt animations. -use Type: Action Description: Use to stop activating a items/objects. -useforce Type: Action Description: Use to stop using the current force power. addbot Type: Function Description: Use to add a bot to the current map. bind Type: Function Description: Use to attach a Command to a Key. bindlist Type: Operation Description: Use to list all Key bindings. bot_order Type: Function Description: Unknown callteamvote Type: Operation Description: Use to call a vote for team leader. callvote Type: Function Description: Use to call a vote to change a Server setting. centerview Type: Operation Description: Use to level the view of the Player. changeVectors Type: Function Description: Unknown cinematic Type: Operation Description: Use to play the intro cinematic. clear Type: Operation Description: Use to clear all text from the Console. clientinfo Type: Operation Description: Use to display Client name and settings. clientkick Type: Function Description: Use to kick Players by id number. cmd Type: Function Description: Use to issue a command and/or parameters to the Server. cmdlist Type: Operation Description: Use to list all Console Commands. condump Type: Function Description: Use to write text in the console buffer to a text file. configstrings Type: Operation Description: Use to list all config strings in use. confirmOrder Type: Operation Description: Unknown connect Type: Function Description: Use to connect to Server at IP:PORT cvar_restart Type: Operation Description: Use to reinitialize all cvars to their defaults. cvarlist Type: Operation Description: Use to list all Console Cvars. demo Type: Function Description: Use to play back a demo file. denyOrder Type: Operation Description: Unknown devmap Type: Function Description: Use to load map in developer mode. devmapall Type: Function Description: Use to load all maps in developer mode. devmapmdl Type: Function Description: Use to load maps in developer mode, plus ? dir Type: Operation Description: Use to list all files in current directory. disconnect Type: Operation Description: Use to close a connection to a Server. dumpuser Type: Function Description: Use to display Client information. echo Type: Function Description: Use to display text in the Console. engage_duel Type: Operation Description: Use to enter into a private dual with another Player. exec Type: Function Description: Use to execute a Config file (*.cfg). fdir Type: Function Description: Use to list all files in current directory, while applying a filter (ex. fdir *.cfg). follow Type: Function Description: Use to specify which player to follow based on client id #. force_absorb Type: Operation Description: Use to activate Force Absorb ability. force_distract Type: Operation Description: Use to activate Force Mind Trick ability. force_forcepowerother Type: Operation Description: Use to activate Force Team Replenish ability. force_heal Type: Operation Description: Use to activate Force Heal ability. force_healother Type: Operation Description: Use to activate Force Team Heal ability. force_protect Type: Operation Description: Use to activate Force Protect ability. force_pull Type: Operation Description: Use to activate Force Pull ability. force_rage Type: Operation Description: Use to activate Force Dark Rage ability. force_seeing Type: Operation Description: Use to activate Force Seeing ability. force_speed Type: Operation Description: Use to activate Force Speed ability. force_throw Type: Operation Description: Use to activate Force Push ability. forcechanged Type: Operation Description: Use to activate force power changes. forcenext Type: Operation Description: Use to select the next force power, relative to the currently selected power. forcepowers Type: Function Description: Use to specify active force powers and their strength. forceprev Type: Operation Description: Use to select the previous force power, relative to the currently selected power. forcetoggle Type: Function Description: Use to select and toggle a force power on or off. fs_openedList Type: Operation Description: Use to display file names of openned files. fs_referencedList Type: Operation Description: Use to display the contents of openned files. gfxinfo Type: Operation Description: Use to display video sub-system information. give Type: Function Description: Use to gain items. globalservers Type: Operation Description: Use to display public internet servers. god Type: Operation Description: Use to enter God Mode. heartbeat Type: Operation Description: Use to send a manual heartbeat to the master servers. imagecacheinfo Type: Operation Description: Use to display a list of currently open images, plus statistics. imagelist Type: Operation Description: Use to display a list of currently open images, plus statistics. in_restart Type: Operation Description: Use to reinitialize input sub-system. invnext Type: Operation Description: Use to select the next item in the player's inventory, relative to the currently selected item. invprev Type: Operation Description: Use to select the previous item in the player's inventory, relative to the currently selected item. kick Type: Function Description: Use to remove a player by client id number. kill Type: Operation Description: Use to commit suicide. killserver Type: Operation Description: Use to shutdown the Server. levelshot Type: Operation Description: Use to capture the current screen without the HUD and save it to a TGA file format. loaddefered Type: Operation Description: Use to load models and skins that haven't been loaded yet. loaddeferred Type: Operation Description: Use to load models and skins that haven't been loaded yet. localservers Type: Operation Description: Use to display LAN servers. map Type: Function Description: Use to change to a specified level. map_restart Type: Operation Description: Use to reinitialize the level. meminfo Type: Operation Description: Use to get information about current memory usage. messagemode Type: Operation Description: Use to create a command prompt for a message to send. messagemode2 Type: Operation Description: Use to create a command prompt for a private message to team members. messagemode3 Type: Operation Description: Use to create a command prompt for a private message to player you are pointing at. messagemode4 Type: Operation Description: Use to create a command prompt for a private message to player who last attacked you. midiinfo Type: Operation Description: Use to display information about MIDI music sub-system. model Type: Operation Description: Use to display the name of the player model. modelcacheinfo Type: Operation Description: Use to display information on all loaded viewthings. modelist Type: Operation Description: Use to display list of available screen resolutions. modellist Type: Operation Description: Use to display information on all viewthings. music Type: Function Description: Use to play a sound file. net_restart Type: Operation Description: Use to reinitialize the network sub-system. nextOrder Type: Operation Description: Use to select the next order in the list, relative to the currently selected order. nextTeamMember Type: Operation Description: Use to select the next team member, relative to the currently selected team member. nextframe Type: Operation Description: Use to increment the current frame of the current viewthing. nextskin Type: Operation Description: Use to select the next skin, relative to the currently selected skin. noclip Type: Operation Description: Use to enter Ghost Mode. notarget Type: Operation Description: Use to become invisible to enemies. path Type: Operation Description: Use to show current search path in the Console. ping Type: Function Description: Use to retrieve information from a specific server. play Type: Function Description: Use to play a WAV sound file. prevTeamMember Type: Operation Description: Use to select the previous team member, relative to the currently selected team member. prevframe Type: Operation Description: Use to decrement the current frame of the current viewthing. prevskin Type: Operation Description: Use to select the previous skin, relative to the currently selected skin. quit Type: Operation Description: Use to quit the game and return to the OS. r_we Type: Operation Description: Unknown rcon Type: Function Description: Use to start a remote console to a server. reconnect Type: Operation Description: Use to reinitialize the connection to the last server you were connected to. record Type: Function Description: Use to record a demo. reset Type: Function Description: Use to reset a specified variable. saberAttackCycle Type: Operation Description: Use to cycle through saber styles. say Type: Function Description: Use to send a message to all players. say_team Type: Function Description: Use to send a private message to team members. scoresDown Type: Operation Description: Unknown scoresUp Type: Operation Description: Unknown screenshot Type: Operation Description: Use to capture the current screen and save it to a TGA file format. screenshot_tga Type: Operation Description: Use to capture the current screen and save it to a TGA file format. sectorlist Type: Operation Description: Use to display a list of sectors and number of entities on the current level. serverinfo Type: Operation Description: Use to list Server information. serverstatus Type: Operation Description: Use to list Server information as well as connected users and their client id #. set Type: Function Description: Use to set or create a variable. seta Type: Function Description: Use to set or create a variable with the archive flag. setenv Type: Function Description: Use to set a enviroment variable. sets Type: Function Description: Use to set or create a variable with the serverinfo flag. setu Type: Function Description: Use to set or create a variable with the userinfo flag. setviewpos Type: Function Description: Use to set the VR coordinates of the players view screen shaderlist Type: Operation Description: Use to display a list of currently open shaders. showip Type: Operation Description: Use to display your current TCP/IP address. sizedown Type: Operation Description: Use to decrease the size of the screen. sizeup Type: Operation Description: Use to increase the size of the screen. skinlist Type: Operation Description: Use to display a list of currently open skins. snd_restart Type: Operation Description: Use to reinitialize the sound sub-system. soundinfo Type: Operation Description: Use to display information about sound sub-system. soundlist Type: Operation Description: Use to display paths and filenames of any sounds currently playing. soundstop Type: Operation Description: Use to stop any sounds currently playing. spLose Type: Operation Description: Use to play match lost sound. spWin Type: Operation Description: Use to play match won sound. spdevmap Type: Function Description: Use to load a devmap with bots spawned. spmap Type: Function Description: Use to load a level with bots spawned. startOrbit Type: Operation Description: Use to select 3rd person and orbit in a circle around the player model. stats Type: Operation Description: Unknown status Type: Operation Description: Use to display client information. stoprecord Type: Operation Description: Use to stop the recording of a demo. sv_forcenext Type: Operation Description: Unknown sv_forceprev Type: Operation Description: Unknown sv_invnext Type: Operation Description: Unknown sv_invprev Type: Operation Description: Unknown sv_saberswitch Type: Operation Description: Use to turn off the lightsaber. svsay Type: Function Description: Use to send a voice message to all players from the server. systeminfo Type: Operation Description: Use to display system infromation. taskCamp Type: Operation Description: Use to set camp as current team role. taskDefense Type: Operation Description: Use to set defense as current team role. taskEscort Type: Operation Description: Use to set escort as current team role. taskFollow Type: Operation Description: Use to set follow as current team role. taskOffense Type: Operation Description: Use to set offence as current team role. taskOwnFlag Type: Operation Description: Use to set flag as current team role. taskPatrol Type: Operation Description: Use to set patrol as current team role. taskRetrieve Type: Operation Description: Use to set retrieve as current team role. taskSuicide Type: Operation Description: Use to set suicide as current team role. tauntDeathInsult Type: Operation Description: Use to play a random voice taunt to your last known attacker. tauntGauntlet Type: Operation Description: Use to play a random voice taunt to your last known attacker. tauntKillInsult Type: Operation Description: Use to play a random voice taunt to your last known victim. tauntPraise Type: Operation Description: Use to play a random voice praise to your last known attacker. tauntTaunt Type: Operation Description: Use to play a random voice taunt to every one. tcmd Type: Operation Description: Use to display the current target command or display some type of code address. team Type: Function Description: Use to specify team to join. teamtask Type: Operation Description: Use to display the current task you have been assigned. teamvote Type: Function Description: Use to cast a vote on team changes. tell Type: Function Description: Use to send a private message to player based on client id #. tell_attacker Type: Function Description: Use to send a private message to player who last attacked you. tell_target Type: Function Description: Use to send a private message to player you are pointing at. testgun Type: Operation Description: Use to test weapon skinning and animation. testmodel Type: Function Description: Use to test model skinning and animation. toggle Type: Operation Description: Use to toggle the value of a Cvar between 0 or 1. toggleconsole Type: Operation Description: Use to open the console. touchFile Type: Function Description: Use to delete the contents of a file. unbind Type: Function Description: Use to unattach Commands from a key. unbindall Type: Operation Description: Use to unattach Commands from all keys. use_bacta Type: Operation Description: Use to use Bacta Canister. use_electrobinoculars Type: Operation Description: Use to use Binoculars use_field Type: Operation Description: Unknown use_seeker Type: Operation Description: Use to use Seeker Drones. use_sentry Type: Operation Description: Use to use Assault Sentry. vid_restart Type: Operation Description: Use to reinitialize video sub-system. viewpos Type: Function Description: Use to specify a position for the viewthing. vminfo Type: Operation Description: Use to display information about virtual machine interpreter on the local machine. vmprofile Type: Operation Description: vosay Type: Function Description: Use to send a voice message to all players. vosay_team Type: Function Description: Use to send a private voice message to team members. vote Type: Function Description: Use to cast a vote on game changes. votell Type: Function Description: Use to send a private voice message to player based on client id #. vsay Type: Function Description: Use to send a voice message to all players. vsay_team Type: Function Description: Use to send a private voice message to team members. vstr Type: Function Description: Use to execute a variable string. vtaunt Type: Operation Description: Use to send a random voice taunt to all players. vtell Type: Operation Description: Use to send a random voice taunt to player based on client id #. vtell_attacker Type: Operation Description: Use to send a random voice taunt to player who last attacked you. vtell_target Type: Operation Description: Use to send a random voice taunt to player you are pointing at. wait Type: Function Description: Use to specify how many game ticks to stop execution. weapnext Type: Operation Description: Use to select the next weapon in the player's inventory. (relative to the currently selected weapon) weapon Type: Function Description: Use to select a weapon. weapprev Type: Operation Description: Use to select the previous weapon in the player's inventory. (relative to the currently selected weapon) writeconfig Type: Function Description: Use to save current configuration to the file specified. zone_details Type: Operation Description: Use to display detailed memory statistics for the Z-buffer. zone_stats Type: Operation Description: Use to display memory statistics for the Z-buffer. zoom Type: Operation Description: Use to decrease the players Field of View.