  _________________________
 |                         |
 | JK II Console Commands  |
 | Version:     1.0        |
 | Date:        02/15/03   |
 | By:          spike232   |
 |                         |
  
 _________________________________________________________________________________________________________________________
| 1.0 Introduction                                                                                                        |
 
	This document was written because a number of people are curious and inexperinced with console commands. This
	document is the ultimate referance to console commands for JK II it is also based on the great work done by 
	JakFrost, Randy @ PC Game, Commander Keen, Nologic, and Over-Lord.	

 _________________________________________________________________________________________________________________________
| 1.1 Questions                                                                                                           |
 
	If you have any questions regarding console commands or console variables please do not	contact me because I don't
	have the time to answer them. If you want to find out more about what a certain console command does or what it
	could be used for the go ahead and experiment with that console command on your own until you can answer your own
	questions. I don't have	the time nor the patience to answer any technical support questions. If you have a problem
	then please don't ask me how to fix it because I won't help you. Basically, if you have a problem with something
	then solve the problem on your own and do the necessary work to	answer your own questions do not send me any
	emails because I will not read them.

 _________________________________________________________________________________________________________________________
| 1.2 Corrections                                                                                                         |
 
	If you are reading this document and you find any errors, please contact me and tell me	exactly	where you found
	the error. I appreciate any corrections sent in because I want to make this document as accurate as possible. Any
	person who sends me corrections about console commands or variables will be acknowledged.

 _________________________________________________________________________________________________________________________
| 2.0 The Key                                                                                                             |
 
	Below there are explanations to all of the different fields which are used to describe each command. It is good to
	know what the information in each field contains and refers to. The fields that I have used to describe each
	command and variable are a way of standardizing	information among each command and to make sure that all of the
	information is given in an orderly fashion.

	I have also taken upon myself to classify all of those console commands and console variables. These
	classifications are in no way related to how the game feels about the various types of commands and variables. The
	game only distinguishes between commands and variables. The names of each class are only meant to identify the
	different type of a command or variable, and give some insight into it's syntax and what type of parameters it
	accepts. Basically if a user knows that a given variable is classified as a toggle, he won't try to use negative
	numbers or fractions as input, or if a command is classified as an operation he will know not to use any
	parameters. These classifications are just here to help you with the syntax recognition and to remove unnecessary
	syntax fields.

 _________________________________________________________________________________________________________________________
| 2.1 Fields                                                                                                              |
 
	Type: 
		This field appears for all commands and variables. The information in this field classifies the command or
		variable based on it's syntax. The inclusion of this field also allows for the shortening of this document
		by specifying one syntax for a whole class of commands or variables and not having to display the
		identical syntax for each command or variable. Further explanation about all of the different types of
		commands and variables that have been classified is included in the section below. 

	Syntax: 
		This field only appears for the class of function commands since each of those commands has it's own
		syntax. It displays the parameters that the command accepts and any other special characters. The
		convention of using words in parenthesis, i.e. (filename), designates that a single value should be
		specified which is described by the phrase inside the parenthesis, i.e. base1.bsp. 

	Default: 
		This field only appears for the variables. It displays the default value that is used by the game when it
		is started for the first time. The information in this field displays the default value for any given
		variable which can be referenced when it is necessary to restore that variable to it's original setting. 

	Description: 
		This field appears for all commands and variables. It displays a short description of the command or
		variable. 

	Notes: 
		This field appears for some commands and variables. It displays a long, detailed description of the
		command or variable. Usually a lot of background information is displayed in this field if the command or
		variable has some special functions or special syntax is necessary. This is to be considered a supplement
		to the Description: field where longer explanations should be provided. 

	Values: 
		This field only appears for the class of toggle variables. It displays all of the possible settings for a
		variable if there are more than the usual 0 and 1. This is an important field because it identifies all
		settings for that toggle variable. 

	Example: 
		This field only appears for the class of function commands since each of those commands has it's own
		syntax. It displays some examples of how the syntax should be used. For some commands this field is very
		necessary because some function commands have a very weird syntax. 

 _________________________________________________________________________________________________________________________
| 2.2 Commands                                                                                                            |
 
	Action: 
		An action command performs an action when the +action part of the command is executed and terminates that
		action when the -action part of the command is executed. When an action	command is bound to a key, the
		+action is executed when the key is pressed, and the -action is executed when the key is released. The
		default syntax for an action is '+command' or '-command'. The	syntax field is skipped for all action
		commands. 

	Function: 
		A function command performs a single function based on the parameters included for that	operation. A
		function usually has extra parameters and they are usually necessary for proper	execution. The default
		syntax for a function is 'command (parameter)'. The syntax field is present for all function commands
		since each one has it's own unique syntax. 

	Operation: 
		An operation command performs a single function in the game every time the command is executed. It does
		not use any parameters. The default syntax for an operation is 'command'. The syntax field is skipped for
		all operation commands. 

 _________________________________________________________________________________________________________________________
| 2.3 Variables                                                                                                           |
 
	Bitmap: 
		A bitmap variable is able to toggle more than one feature by using a single value. The way that a bitmap
		variable works is that a value is assigned to each bit. Each bit is like a toggle, only being able to be
		set to an on and off state. To turn on the desired features all the values representing individual bits
		are added together. So if you want to turn on the features which have values of 4, 8, 32, 256, you would
		set the variable to the sum of these values which is 300. The default syntax for a bitmap variable is
		'variable (value)'. Allowable values for a bitmap variable include integers only. 

	Command Line Parameter: 
		A command line parameter is a variable which is set from a command line. The reason for setting a variable
		from the command line, is that some variables are write protected once the game starts and cannot but
		changed. Command line parameters are usually used to enable or disable a handful of features before
		loading up the game. The default syntax is 'quake2.exe +set variable (value)'. 

	Register: 
		A register variable is able to store any type of numeric information. Register variables are used for
		numeric data which does not have clearly defined boundaries. The default syntax for a register variable
		is 'variable (value)'. Allowable values for a register variable include integers, fractions, and negative
		values. 

	String: 
		A string variable is able to store any type of text information. The default syntax for a string variable
		is 'variable "(text)"'. Allowable values for a string variable include all numbers and all text
		characters. 

	Toggle: 
		A toggle variable is able to turn a feature on, off, or set it to an alternative setting. The values for a
		toggle are usually only 0 and 1. Sometimes there are alternative settings for a toggle, in which case
		subsequent numbers are used such as 2, 3, 4, and so on. The default syntax is 'variable (value)'.
		Allowable values for a toggle variable include integers only in increments of 1. 

 _________________________________________________________________________________________________________________________
| 3.0 Commands List                                                                                                       |
 
+altattack

	Type: Action

	Description: Use the alternate fire mode of the current weapon, until -altattack is used.


+attack

	Type: Action

	Description: Use to fire the current weapon, until -attack is used.


+back

	Type: Action

	Description: Use to move backward, until -back is used.


+button0

	Type: Action

	Description: Optional command used by Mods.


+button1

	Type: Action

	Description: Optional command used by Mods.


+button10

	Type: Action

	Description: Optional command used by Mods.


+button11

	Type: Action

	Description: Optional command used by Mods.


+button12

	Type: Action

	Description: Optional command used by Mods.


+button13

	Type: Action

	Description: Optional command used by Mods.


+button14

	Type: Action

	Description: Optional command used by Mods.


+button2

	Type: Action

	Description: Optional command used by Mods.


+button3

	Type: Action

	Description: Optional command used by Mods.


+button4

	Type: Action

	Description: Optional command used by Mods.


+button5

	Type: Action

	Description: Optional command used by Mods.


+button6

	Type: Action

	Description: Optional command used by Mods.


+button7

	Type: Action

	Description: Optional command used by Mods.


+button8

	Type: Action

	Description: Optional command used by Mods.


+button9

	Type: Action

	Description: Optional command used by Mods.


+force_drain

	Type: Action

	Description: Use to enable drain force power, until -force_drain is used.


+force_grip

	Type: Action

	Description: Use to enable grip force power, until -force_grip is used.


+force_lightning

	Type: Action

	Description: Use to enable lightning force power, until -force_ lightning is used.


+forward

	Type: Action

	Description: Use to move forward, until -forward is used.


+left

	Type: Action

	Description: Use to turn left, until -left is used.


+lookdown

	Type: Action

	Description: Use to look down, until -lookdown is used.


+lookup

	Type: Action

	Description: Use to look up, until -lookup is used.


+mlook

	Type: Action

	Description: Use to toggle mouse forward & backward to lookup & lookdown, until -mlook is used.


+movedown

	Type: Action

	Description: Use to move down (swim \ climb \ crouch), until -movedown is used.


+moveleft

	Type: Action

	Description: Use to strafe left (side stepping to the left), until -moveleft is used.


+moveright

	Type: Action

	Description: Use to strafe right (side stepping to the right), until -moveright is used.


+moveup

	Type: Action

	Description: Use to move up (swim \ climb \ jump), until -moveup is used.


+right

	Type: Action

	Description: Use to turn right, until -right is used.


+scores

	Type: Action

	Description: Use to display scores, until -scores is used.


+speed

	Type: Action

	Description: Use to toggle between running & walking, until -speed is used.


+strafe

	Type: Action

	Description: Use to toggle keyboard keys bound to +left & +right to +moveleft & +moveright, until -strafe is used.


+taunt

	Type: Action

	Description: Use to perform taunt animations, until -taunt is used.


+use

	Type: Action

	Description: Use to activate items/objects, until -use is used.


+useforce

	Type: Action

	Description: Use to enable current force power, until -useforce is used.


-altattack

	Type: Action

	Description: Use to stop alternate fire mode of the current weapon.


-attack

	Type: Action

	Description: Use to stop firing the current weapon.


-back

	Type: Action

	Description: Use to stop moving backward.


-button0

	Type: Action

	Description: Optional command is used by Mods.


-button1

	Type: Action

	Description: Optional command is used by Mods.


-button10

	Type: Action

	Description: Optional command is used by Mods.


-button11

	Type: Action

	Description: Optional command is used by Mods.


-button12

	Type: Action

	Description: Optional command is used by Mods.


-button13

	Type: Action

	Description: Optional command is used by Mods.


-button14

	Type: Action

	Description: Optional command is used by Mods.


-button2

	Type: Action

	Description: Optional command is used by Mods.


-button3

	Type: Action

	Description: Optional command is used by Mods.


-button4

	Type: Action

	Description: Optional command is used by Mods.


-button5

	Type: Action

	Description: Optional command is used by Mods.


-button6

	Type: Action

	Description: Optional command is used by Mods.


-button7

	Type: Action

	Description: Optional command is used by Mods.


-button8

	Type: Action

	Description: Optional command is used by Mods.


-button9

	Type: Action

	Description: Optional command is used by Mods.


-force_drain

	Type: Action

	Description: Use to stop using the drain force power.


-force_grip

	Type: Action

	Description: Use to stop using the grip force power.


-force_lightning

	Type: Action

	Description: Use to stop using the lightning force power.


-forward

	Type: Action

	Description: Use to stop moving forward.


-left

	Type: Action

	Description: Use to stop turning left.


-lookdown

	Type: Action

	Description: Use to stop looking down.


-lookup

	Type: Action

	Description: Use to stop looking up.


-mlook

	Type: Action

	Description: Use to stop toggling mouse forward & backward to lookup & lookdown.


-movedown

	Type: Action

	Description: Use to stop moving down (swim \ climb \ crouch).


-moveleft

	Type: Action

	Description: Use to stop strafing left (side stepping to the left).


-moveright

	Type: Action

	Description: Use to stop strafing right (side stepping to the right).


-moveup

	Type: Action

	Description: Use to stop moving up (swim \ climb \ jump).


-right

	Type: Action

	Description: Use to stop turning right.


-scores

	Type: Action

	Description: Use to stop displaying scores.


-speed

	Type: Action

	Description: Use to stop toggling between running & walking.


-strafe

	Type: Action

	Description: Use to stop toggling keyboard keys bound to +left & +right to +moveleft & +moveright.


-taunt

	Type: Action

	Description: Use to stop performing the taunt animations.


-use

	Type: Action

	Description: Use to stop activating a items/objects.


-useforce

	Type: Action

	Description: Use to stop using the current force power.


addbot

	Type: Function

	Description: Use to add a bot to the current map.


bind

	Type: Function

	Description: Use to attach a Command to a Key.


bindlist

	Type: Operation

	Description: Use to list all Key bindings.


bot_order

	Type: Function

	Description: Unknown


callteamvote

	Type: Operation

	Description: Use to call a vote for team leader.


callvote

	Type: Function

	Description: Use to call a vote to change a Server setting.


centerview

	Type: Operation

	Description: Use to level the view of the Player.


changeVectors

	Type: Function

	Description: Unknown


cinematic

	Type: Operation

	Description: Use to play the intro cinematic.


clear

	Type: Operation

	Description: Use to clear all text from the Console.


clientinfo

	Type: Operation

	Description: Use to display Client name and settings.


clientkick

	Type: Function

	Description: Use to kick Players by id number.


cmd

	Type: Function

	Description: Use to issue a command and/or parameters to the Server.


cmdlist

	Type: Operation

	Description: Use to list all Console Commands.


condump

	Type: Function

	Description: Use to write text in the console buffer to a text file.


configstrings

	Type: Operation

	Description: Use to list all config strings in use.


confirmOrder

	Type: Operation

	Description: Unknown


connect

	Type: Function

	Description: Use to connect to Server at IP:PORT


cvar_restart

	Type: Operation

	Description: Use to reinitialize all cvars to their defaults.


cvarlist

	Type: Operation

	Description: Use to list all Console Cvars.


demo

	Type: Function

	Description: Use to play back a demo file.


denyOrder

	Type: Operation

	Description: Unknown


devmap

	Type: Function

	Description: Use to load map in developer mode.


devmapall

	Type: Function

	Description: Use to load all maps in developer mode.


devmapmdl

	Type: Function

	Description: Use to load maps in developer mode, plus ?


dir

	Type: Operation

	Description: Use to list all files in current directory.


disconnect

	Type: Operation

	Description: Use to close a connection to a Server.


dumpuser

	Type: Function

	Description: Use to display Client information.


echo

	Type: Function

	Description: Use to display text in the Console.


engage_duel

	Type: Operation

	Description: Use to enter into a private dual with another Player.


exec

	Type: Function

	Description: Use to execute a Config file (*.cfg).


fdir

	Type: Function

	Description: Use to list all files in current directory, while applying a filter (ex. fdir *.cfg).


follow

	Type: Function

	Description: Use to specify which player to follow based on client id #.


force_absorb

	Type: Operation

	Description: Use to activate Force Absorb ability.


force_distract

	Type: Operation

	Description: Use to activate Force Mind Trick ability.


force_forcepowerother

	Type: Operation

	Description: Use to activate Force Team Replenish ability.


force_heal

	Type: Operation

	Description: Use to activate Force Heal ability.


force_healother

	Type: Operation

	Description: Use to activate Force Team Heal ability.


force_protect

	Type: Operation

	Description: Use to activate Force Protect ability.


force_pull

	Type: Operation

	Description: Use to activate Force Pull ability.


force_rage

	Type: Operation

	Description: Use to activate Force Dark Rage ability.


force_seeing

	Type: Operation

	Description: Use to activate Force Seeing ability.


force_speed

	Type: Operation

	Description: Use to activate Force Speed ability.


force_throw

	Type: Operation

	Description: Use to activate Force Push ability.


forcechanged

	Type: Operation

	Description: Use to activate force power changes.


forcenext

	Type: Operation

	Description: Use to select the next force power, relative to the currently selected power.


forcepowers

	Type: Function

	Description: Use to specify active force powers and their strength.


forceprev

	Type: Operation

	Description: Use to select the previous force power, relative to the currently selected power.


forcetoggle

	Type: Function

	Description: Use to select and toggle a force power on or off.


fs_openedList

	Type: Operation

	Description: Use to display file names of openned files.


fs_referencedList

	Type: Operation

	Description: Use to display the contents of openned files.


gfxinfo

	Type: Operation

	Description: Use to display video sub-system information.


give

	Type: Function

	Description: Use to gain items.


globalservers

	Type: Operation

	Description: Use to display public internet servers.


god

	Type: Operation

	Description: Use to enter God Mode.


heartbeat

	Type: Operation

	Description: Use to send a manual heartbeat to the master servers.


imagecacheinfo

	Type: Operation

	Description: Use to display a list of currently open images, plus statistics.


imagelist

	Type: Operation

	Description: Use to display a list of currently open images, plus statistics.


in_restart

	Type: Operation

	Description: Use to reinitialize input sub-system.


invnext

	Type: Operation

	Description: Use to select the next item in the player's inventory, relative to the currently selected item.


invprev

	Type: Operation

	Description: Use to select the previous item in the player's inventory, relative to the currently selected item.


kick

	Type: Function

	Description: Use to remove a player by client id number.


kill

	Type: Operation

	Description: Use to commit suicide.


killserver

	Type: Operation

	Description: Use to shutdown the Server.


levelshot

	Type: Operation

	Description: Use to capture the current screen without the HUD and save it to a TGA file format.


loaddefered

	Type: Operation

	Description: Use to load models and skins that haven't been loaded yet.


loaddeferred

	Type: Operation

	Description: Use to load models and skins that haven't been loaded yet.


localservers

	Type: Operation

	Description: Use to display LAN servers.


map

	Type: Function

	Description: Use to change to a specified level.


map_restart

	Type: Operation

	Description: Use to reinitialize the level.


meminfo

	Type: Operation

	Description: Use to get information about current memory usage.


messagemode

	Type: Operation

	Description: Use to create a command prompt for a message to send.


messagemode2

	Type: Operation

	Description: Use to create a command prompt for a private message to team members.


messagemode3

	Type: Operation

	Description: Use to create a command prompt for a private message to player you are pointing at.


messagemode4

	Type: Operation

	Description: Use to create a command prompt for a private message to player who last attacked you.


midiinfo

	Type: Operation

	Description: Use to display information about MIDI music sub-system.


model

	Type: Operation

	Description: Use to display the name of the player model.


modelcacheinfo

	Type: Operation

	Description: Use to display information on all loaded viewthings.


modelist

	Type: Operation

	Description: Use to display list of available screen resolutions.


modellist

	Type: Operation

	Description: Use to display information on all viewthings.


music

	Type: Function

	Description: Use to play a sound file.


net_restart

	Type: Operation

	Description: Use to reinitialize the network sub-system.


nextOrder

	Type: Operation

	Description: Use to select the next order in the list, relative to the currently selected order.


nextTeamMember

	Type: Operation

	Description: Use to select the next team member, relative to the currently selected team member.


nextframe

	Type: Operation

	Description: Use to increment the current frame of the current viewthing.


nextskin

	Type: Operation

	Description: Use to select the next skin, relative to the currently selected skin.


noclip

	Type: Operation

	Description: Use to enter Ghost Mode.


notarget

	Type: Operation

	Description: Use to become invisible to enemies.


path

	Type: Operation

	Description: Use to show current search path in the Console.


ping

	Type: Function

	Description: Use to retrieve information from a  specific server.


play

	Type: Function

	Description: Use to play a WAV sound file.


prevTeamMember

	Type: Operation

	Description: Use to select the previous team member, relative to the currently selected team member.


prevframe

	Type: Operation

	Description: Use to decrement the current frame of the current viewthing.


prevskin

	Type: Operation

	Description: Use to select the previous skin, relative to the currently selected skin.


quit

	Type: Operation

	Description: Use to quit the game and return to the OS.


r_we

	Type: Operation

	Description: Unknown


rcon

	Type: Function

	Description: Use to start a remote console to a server.


reconnect

	Type: Operation

	Description: Use to reinitialize the connection to the last server you were connected to.


record

	Type: Function

	Description: Use to record a demo.


reset

	Type: Function

	Description: Use to reset a specified variable.


saberAttackCycle

	Type: Operation

	Description: Use to cycle through saber styles.


say

	Type: Function

	Description: Use to send a message to all players.


say_team

	Type: Function

	Description: Use to send a private message to team members.


scoresDown

	Type: Operation

	Description: Unknown


scoresUp

	Type: Operation

	Description: Unknown


screenshot

	Type: Operation

	Description: Use to capture the current screen and save it to a TGA file format.


screenshot_tga

	Type: Operation

	Description: Use to capture the current screen and save it to a TGA file format.


sectorlist

	Type: Operation

	Description: Use to display a list of sectors and number of entities on the current level.


serverinfo

	Type: Operation

	Description: Use to list Server information.


serverstatus

	Type: Operation

	Description: Use to list Server information as well as connected users and their client id #.


set

	Type: Function

	Description: Use to set or create a variable.


seta

	Type: Function

	Description: Use to set or create a variable with the archive flag.


setenv

	Type: Function

	Description: Use to set a enviroment variable.


sets

	Type: Function

	Description: Use to set or create a variable with the serverinfo flag.


setu

	Type: Function

	Description: Use to set or create a variable with the userinfo flag.


setviewpos

	Type: Function

	Description: Use to set the VR coordinates of the players view screen


shaderlist

	Type: Operation

	Description: Use to display a list of currently open shaders.


showip

	Type: Operation

	Description: Use to display your current TCP/IP address.


sizedown

	Type: Operation

	Description: Use to decrease the size of the screen.


sizeup

	Type: Operation

	Description: Use to increase the size of the screen.


skinlist

	Type: Operation

	Description: Use to display a list of currently open skins.


snd_restart

	Type: Operation

	Description: Use to reinitialize the sound sub-system.


soundinfo

	Type: Operation

	Description: Use to display information about sound sub-system.


soundlist

	Type: Operation

	Description: Use to display paths and filenames of any sounds currently playing.


soundstop

	Type: Operation

	Description: Use to stop any sounds currently playing.


spLose

	Type: Operation

	Description: Use to play match lost sound.


spWin

	Type: Operation

	Description: Use to play match won sound.


spdevmap

	Type: Function

	Description: Use to load a devmap with bots spawned.


spmap

	Type: Function

	Description: Use to load a level with bots spawned.


startOrbit

	Type: Operation

	Description: Use to select 3rd person and orbit in a circle around the player model.


stats

	Type: Operation

	Description: Unknown


status

	Type: Operation

	Description: Use to display client information.


stoprecord

	Type: Operation

	Description: Use to stop the recording of a demo.


sv_forcenext

	Type: Operation

	Description: Unknown


sv_forceprev

	Type: Operation

	Description: Unknown


sv_invnext

	Type: Operation

	Description: Unknown


sv_invprev

	Type: Operation

	Description: Unknown


sv_saberswitch

	Type: Operation

	Description: Use to turn off the lightsaber.


svsay

	Type: Function

	Description: Use to send a voice message to all players from the server.


systeminfo

	Type: Operation

	Description: Use to display system infromation.


taskCamp

	Type: Operation

	Description: Use to set camp as current team role.


taskDefense

	Type: Operation

	Description: Use to set defense as current team role.


taskEscort

	Type: Operation

	Description: Use to set escort as current team role.


taskFollow

	Type: Operation

	Description: Use to set follow as current team role.


taskOffense

	Type: Operation

	Description: Use to set offence as current team role.


taskOwnFlag

	Type: Operation

	Description: Use to set flag as current team role.


taskPatrol

	Type: Operation

	Description: Use to set patrol as current team role.


taskRetrieve

	Type: Operation

	Description: Use to set retrieve as current team role.


taskSuicide

	Type: Operation

	Description: Use to set suicide as current team role.


tauntDeathInsult

	Type: Operation

	Description: Use to play a random voice taunt to your last known attacker.


tauntGauntlet

	Type: Operation

	Description: Use to play a random voice taunt to your last known attacker.


tauntKillInsult

	Type: Operation

	Description: Use to play a random voice taunt to your last known victim.


tauntPraise

	Type: Operation

	Description: Use to play a random voice praise to your last known attacker.


tauntTaunt

	Type: Operation

	Description: Use to play a random voice taunt to every one.


tcmd

	Type: Operation

	Description: Use to display the current target command or display some type of code address.


team

	Type: Function

	Description: Use to specify team to join.


teamtask

	Type: Operation

	Description: Use to display the current task you have been assigned.


teamvote

	Type: Function

	Description: Use to cast a vote on team changes.


tell

	Type: Function

	Description: Use to send a private message to player based on client id #.


tell_attacker

	Type: Function

	Description: Use to send a private message to player who last attacked you.


tell_target

	Type: Function

	Description: Use to send a private message to player you are pointing at.


testgun

	Type: Operation

	Description: Use to test weapon skinning and animation.


testmodel

	Type: Function

	Description: Use to test model skinning and animation.


toggle

	Type: Operation

	Description: Use to toggle the value of a Cvar between 0 or 1.


toggleconsole

	Type: Operation

	Description: Use to open the console.


touchFile

	Type: Function

	Description: Use to delete the contents of a file.


unbind

	Type: Function

	Description: Use to unattach Commands from a key.


unbindall

	Type: Operation

	Description: Use to unattach Commands from all keys.


use_bacta

	Type: Operation

	Description: Use to use Bacta Canister.


use_electrobinoculars

	Type: Operation

	Description: Use to use Binoculars


use_field

	Type: Operation

	Description: Unknown


use_seeker

	Type: Operation

	Description: Use to use Seeker Drones.


use_sentry

	Type: Operation

	Description: Use to use Assault Sentry.


vid_restart

	Type: Operation

	Description: Use to reinitialize video sub-system.


viewpos

	Type: Function

	Description: Use to specify a position for the viewthing.


vminfo

	Type: Operation

	Description: Use to display information about virtual machine interpreter on the local machine.


vmprofile

	Type: Operation

	Description: 


vosay

	Type: Function

	Description: Use to send a voice message to all players.


vosay_team

	Type: Function

	Description: Use to send a private voice message to team members.


vote

	Type: Function

	Description: Use to cast a vote on game changes.


votell

	Type: Function

	Description: Use to send a private voice message to player based on client id #.


vsay

	Type: Function

	Description: Use to send a voice message to all players.


vsay_team

	Type: Function

	Description: Use to send a private voice message to team members.


vstr

	Type: Function

	Description: Use to execute a variable string.


vtaunt

	Type: Operation

	Description: Use to send a random voice taunt to all players.


vtell

	Type: Operation

	Description: Use to send a random voice taunt to player based on client id #.


vtell_attacker

	Type: Operation

	Description: Use to send a random voice taunt to player who last attacked you.


vtell_target

	Type: Operation

	Description: Use to send a random voice taunt to player you are pointing at.


wait

	Type: Function

	Description: Use to specify how many game ticks to stop execution.


weapnext

	Type: Operation

	Description: Use to select the next weapon in the player's inventory. (relative to the currently selected weapon)


weapon

	Type: Function

	Description: Use to select a weapon.


weapprev

	Type: Operation

	Description: Use to select the previous weapon in the player's inventory. (relative to the currently selected weapon)


writeconfig

	Type: Function

	Description: Use to save current configuration to the file specified.


zone_details

	Type: Operation

	Description: Use to display detailed memory statistics for the Z-buffer.


zone_stats

	Type: Operation

	Description: Use to display memory statistics for the Z-buffer.


zoom

	Type: Operation

	Description: Use to decrease the players Field of View.